![]() For a complete list of all featured and mentioned human characters, see List of characters in Jurassic Park: The Game. These are the main characters of the game. This game had a fresher idea, but the gameplay was difficult and bad at times with poor perspectives, too-dark environments and awesomely poor choices. All TTG games reproduced this same principle of small search heavy "quick time event" play, until they all but exhausted the originality of it. Mistakes result in a lower medal ranking, or even character deaths. ![]() There's also the experience of quick-time events, in which the player must press the right keys, usually within a specific time set, in order to direct the characters' movements. The gameplay consists of interactive point-and-click exploration, exploitation of the three lettered buttons on the controller, enabling the player to inspect objects in the environment without controlling any particular character. However, the game failed to capture the mood, themes, character-context or atmosphere of the 1993 movie. Their primary goal was to recreate the feel and atmosphere of the original movie. They were adamant about not making it a shooter, as they felt that this would go against the themes of the movie. This was mainly done because the creators were thinking Jurassic Park was more of an "escape and explore" type movie. The game also has chaotic events and death sequences that can occur at random if the player simply takes too long to make a decision. Exploration is very limited to small sections, creating a "narrow focus." One example of this is shown with character interactions with objects, such as blaring the car horn in a Jeep, to maneuvering around dinosaurs, the latter of which can end up with a death sequence for the character (thus reverting to a reset option, rewarding the player to test/explore). ![]() ![]() The content/game is all about choices with no free roam, citing an inspiration from the PlayStation's hit game, a J RPG, which features a context sensitive basis with emphasis on exploring and making choices, rather than shooting or creating. The game sets out to make the player experience into something different.
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