![]() ![]() You can also bring your own samples and content into Cubasis, although if you want to use content that isn’t already stored on your device, you’ll need to use iCloud or connect to your computer to move those files across.Īll tracks have eight insert effect and eight send slots. If doing this, you can make use of the 550 included audio and MIDI loops, 18 effects and three instruments that feature a total of 301 patches. If you don’t have any iOS-compatible audio I/O hardware, you can use your Apple device’s in-built mic and do everything else entirely in-the-box. Assuming you have appropriate hardware connected to your Apple device, Cubasis 3 can handle up to 24 channels of audio I/O at sample rates of 44.1kHz, 48kHz and 96kHz, and resolutions of 16 bit or 24 bit. There’s also a built-in keyboard that can be popped open at any time, and that can be switched to a chord/drum pad too.Ĭubasis offers three track types – audio, MIDI and, new to Cubasis 3, group – and there’s no limit to the number of tracks you can have within a project (which is just as well, given that there’s no support for track versions). It’s quite a crowded interface but it’s not quite cluttered, and it remains intuitive to use, thanks in no small part to the clarity of the icons and labels. The top and bottom borders of the window are filled with buttons that open panels, provide transport controls and tool palettes, and trigger primary functions. To the left is an inspector panel that provides access to the details of the currently selected track. The main arranging view is dominated by a timeline and tracklist, as is the norm. Better still, Cubasis 3 is now available for iPhone too, meaning that no matter where you are or what you’re doing, you can now have a studio in your pocket so you can record the moment when inspiration strikes.Īlthough developed as a completely new app for iOS, Cubasis bears an uncanny resemblance to its big brother, so if you’re already a Cubase user, you’ll feel right at home with Cubasis. ![]() With the newly released Cubasis 3, Steinberg has rewritten the app, taking advantage of the rapid increase in mobile-device power to add a host of new professional features. This has led to a slew of ‘serious’ apps, including DAWs, synths, and the like.Ĭubasis was originally the name given to a cut-down version of Cubase but Steinberg repurposed it when they released their first DAW for the iPad. Apple has crammed more and more processing power into its devices, further blurring the lines between tablet and laptop. But the past few generations of iPad have proved many wrong again. For those involved in the production of media, whether it be music or something else, this placed the iPad firmly in the not-for-serious-work category. They were wrong, of course.īut even still, the early iPad models were very much media-consumption devices, not media-creation devices. To some, it looked like an oversized iPhone with none of the practical purpose – a solution looking for a problem. Many weren’t impressed when they first clapped eyes on Apple’s then-latest shiny gadget. better than nothing.It’s tough to believe that the iPad hit its 10th birthday this year. The accel method is probably not ideal for an art package, it's more for Garageband drums and stuff like that - unless you paint like a mad man, bashing the screen - typically an art package won't be bashed enough to really register on the accelorometer.Īs a stand-in, I'd maybe have a sliding bar for pressure, so at least the user can specify the pressure with their other hand - with some practice it might work out alright. If we had a real stylus, we'd have neat little intuos style art tablets, would be awesome. The only stylus I've seen use capacitive material and a fat blister on the end - not exactly accurate enough for art. Art packages on the iPad would benefit hugely. I wish someone would make a decent stylus as well - imagine having a wacom style stylus with touch sensitivity, through mic input or bluetooth or anything. This might have been on the Nintendo DS, but it's a novel idea I think - wish someone would make an iPad version. I'm sure that someone was making, or made a stylus that plugs into the mic input of a tablet, then uses that to transmit the touch pressure. ![]()
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